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IdleState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
8class IdleState : public ::PetSleepWithOwnerState {
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 virtual void start() /*override*/;
13
14 virtual void tick() /*override*/;
15 // NOLINTEND
16
17public:
18 // virtual function thunks
19 // NOLINTBEGIN
20 MCNAPI void $start();
21
22 MCNAPI void $tick();
23
24
25 // NOLINTEND
26
27public:
28 // vftables
29 // NOLINTBEGIN
30 MCNAPI static void** $vftable();
31 // NOLINTEND
32};
Definition IdleState.h:8
MCAPI void $start()
MCAPI void $tick()
static MCAPI void ** $vftable()