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BrushItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
13class BlockSource;
14class Container;
16class ItemStack;
17class Mob;
18class Vec3;
19// clang-format on
20
21class BrushItem : public ::Item {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual int getEnchantSlot() const /*override*/;
26
27 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
28
29 virtual bool useInterruptedByAttacking() const /*override*/;
30
31 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const
32 /*override*/;
33
34 virtual ::InteractionResult _useOn(
35 ::ItemStack& item,
36 ::Actor& entity,
37 ::BlockPos pos,
38 uchar face,
39 ::HandSlot handSlot,
40 ::Vec3 const& clickPos
41 ) const /*override*/;
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCNAPI int $getEnchantSlot() const;
48
49 MCNAPI void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
50
51 MCNAPI bool $useInterruptedByAttacking() const;
52
53 MCNAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const;
54
55 MCNAPI ::InteractionResult $_useOn(
56 ::ItemStack& item,
57 ::Actor& entity,
58 ::BlockPos pos,
59 uchar face,
60 ::HandSlot handSlot,
61 ::Vec3 const& clickPos
62 ) const;
63
64
65 // NOLINTEND
66
67public:
68 // vftables
69 // NOLINTBEGIN
70 MCNAPI static void** $vftable();
71 // NOLINTEND
72};
Definition Actor.h:116
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition BrushItem.h:21
MCAPI int $getEnchantSlot() const
MCAPI bool $useInterruptedByAttacking() const
MCAPI bool $dispense(::BlockSource &region, ::Container &container, int slot, ::Vec3 const &pos, uchar) const
static MCAPI void ** $vftable()
MCAPI::InteractionResult $_useOn(::ItemStack &item, ::Actor &entity, ::BlockPos pos, uchar face, ::HandSlot handSlot, ::Vec3 const &clickPos) const
MCAPI void $hurtActor(::ItemStack &item, ::Actor &actor, ::Mob &attacker) const
Definition Container.h:36
Definition InteractionResult.h:5
Definition ItemStack.h:26
Definition Mob.h:58
Definition Vec3.h:10