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BlastFurnaceBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/FurnaceBlockActor.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11// clang-format on
12
13class BlastFurnaceBlockActor : public ::FurnaceBlockActor {
14public:
15 // prevent constructor by default
16 BlastFurnaceBlockActor();
17
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 virtual ::std::string getName() const /*override*/;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI explicit BlastFurnaceBlockActor(::BlockPos const& blockPos);
28 // NOLINTEND
29
30public:
31 // constructor thunks
32 // NOLINTBEGIN
33 MCNAPI void* $ctor(::BlockPos const& blockPos);
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCNAPI ::std::string $getName() const;
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftableForBlockActor();
48
49 MCNAPI static void** $vftable();
50
52
54
56 // NOLINTEND
57};
static MCAPI void ** $vftableForBlockActor()
static MCAPI void ** $vftableForIVanillaMainBlockActorComponent()
static MCAPI void ** $vftableForIVanillaRenderBlockActorComponent()
MCAPI::std::string $getName() const
MCAPI BlastFurnaceBlockActor(::BlockPos const &blockPos)
static MCAPI void ** $vftable()
static MCAPI void ** $vftableForIVanillaTickBlockActorComponent()
MCAPI void * $ctor(::BlockPos const &blockPos)
Definition BlockPos.h:14