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ActorShadowRenderObjectCollection.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/deps/minecraft_renderer/objects/ActorShadowRenderObject.h"
5
6// auto generated inclusion list
7#include "mc/deps/core/math/Color.h"
8#include "mc/deps/core/memory/LinearAllocator.h"
9
10// auto generated forward declare list
11// clang-format off
13namespace mce { class MaterialPtr; }
14namespace mce { class Mesh; }
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 40, ::std::vector<::ActorShadowRenderObject, ::LinearAllocator<::ActorShadowRenderObject>>>
22 mEntityShadows;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowCylinder;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowOverlayCube;
25 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Mesh>> mShadowDisc;
26 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeFront;
27 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowVolumeBack;
28 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mShadowOverlayMat;
29 ::ll::TypedStorage<4, 16, ::mce::Color> mShadowColor;
30 // NOLINTEND
31};
Definition MaterialPtr.h:14
Definition Mesh.h:7
Definition ActorShadowRenderObjectCollection.h:5
Definition ActorShadowRenderObject.h:5