21 ::ll::TypedStorage<4, 4, int> mTravelTicks;
22 ::ll::TypedStorage<4, 4, int> mNextStartTick;
23 ::ll::TypedStorage<4, 4, int> mGiveUpTicks;
24 ::ll::TypedStorage<4, 4, int> mStayTicks;
25 ::ll::TypedStorage<4, 4, int> mMaxStayTicks;
26 ::ll::TypedStorage<1, 1, bool> mReachedTarget;
27 ::ll::TypedStorage<4, 4, float> mSpeedMultiplier;
28 ::ll::TypedStorage<4, 4, float> mGoalRadiusSq;
29 ::ll::TypedStorage<8, 8, uint64> mCooldownCounter;
30 ::ll::TypedStorage<8, 8, uint64> mCooldownTimeoutTime;
31 ::ll::TypedStorage<4, 12, ::BlockPos> mStartPos;
32 ::ll::TypedStorage<4, 12, ::Vec3> mBlockPos;
33 ::ll::TypedStorage<4, 12, ::Vec3> mTargetPositionOffset;
34 ::ll::TypedStorage<4, 4, float> mChanceToStart;
35 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
36 ::ll::TypedStorage<4, 4, int> mInterval;
41 BaseMoveToGoal& operator=(BaseMoveToGoal
const&);
42 BaseMoveToGoal(BaseMoveToGoal
const&);
48 virtual bool canUse() ;
50 virtual bool canContinueToUse() ;
52 virtual void start() ;
58 virtual bool hasReachedTarget()
const;
62 virtual int _nextStartTick();
66 virtual void _moveToBlock() = 0;
68 virtual ::Vec3 _getTargetPosition()
const;
70 virtual uint64 _getRepathTime()
const;
72 virtual void setInterval(
int const interval);
82 float speedMultiplier,
83 float cooldownTimeout,
95 float speedMultiplier,
96 float cooldownTimeout,
MCAPI BaseMoveToGoal(::Mob &mob, ::std::string name, ::GoalId const &goalId, float speedMultiplier, float cooldownTimeout, float goalRadius)
MCAPI void * $ctor(::Mob &mob, ::std::string name, ::GoalId const &goalId, float speedMultiplier, float cooldownTimeout, float goalRadius)