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ContainerInteractionsContext.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/ContainerItem.h"
7
8namespace GameplayUI {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 304, ::GameplayUI::ContainerItem> slotItem;
15 ::ll::TypedStorage<8, 304, ::GameplayUI::ContainerItem> cursorItem;
16 ::ll::TypedStorage<8, 304, ::GameplayUI::ContainerItem> selectedItem;
17 ::ll::TypedStorage<1, 1, bool> isCreativeMode;
18 ::ll::TypedStorage<1, 1, bool> isDoubleClick;
19 ::ll::TypedStorage<1, 1, bool> isShiftClick;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31 MCNAPI void $dtor();
32 // NOLINTEND
33};
34
35} // namespace GameplayUI
Definition ContainerInteractionsContext.h:7