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EquipmentSlotsMaps.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/EquipmentSlot.h"
7#include "mc/deps/shared_types/legacy/actor/SlotWithDropChance.h"
8
9namespace EquipmentSlotsMaps {
10// static variables
11// NOLINTBEGIN
12MCNAPI ::std::array<char const*, 14> const& ENUM_TO_NAME();
13
14MCNAPI ::std::unordered_map<uint64, ::SharedTypes::Legacy::EquipmentSlot> const& HASHED_NAME_TO_ENUM();
15
16MCNAPI ::std::unordered_map<::std::string, ::SharedTypes::Legacy::EquipmentSlot> const& NAME_TO_ENUM();
17
18MCNAPI ::std::unordered_map<::std::string, ::SharedTypes::Legacy::SlotWithDropChance> const&
19NBT_KEY_TO_SLOT_WITH_DROP_CHANCE();
20
21MCNAPI ::std::array<::std::string, 6> const& SLOT_WITH_DROP_CHANCE_TO_NBT_KEY();
22// NOLINTEND
23
24} // namespace EquipmentSlotsMaps