3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/shared_types/legacy/EquipmentSlot.h"
7#include "mc/deps/shared_types/legacy/actor/SlotWithDropChance.h"
9namespace EquipmentSlotsMaps {
12MCNAPI ::std::array<char const*, 14>
const& ENUM_TO_NAME();
14MCNAPI ::std::unordered_map<uint64, ::SharedTypes::Legacy::EquipmentSlot>
const& HASHED_NAME_TO_ENUM();
16MCNAPI ::std::unordered_map<::std::string, ::SharedTypes::Legacy::EquipmentSlot>
const& NAME_TO_ENUM();
18MCNAPI ::std::unordered_map<::std::string, ::SharedTypes::Legacy::SlotWithDropChance>
const&
19NBT_KEY_TO_SLOT_WITH_DROP_CHANCE();
21MCNAPI ::std::array<::std::string, 6>
const& SLOT_WITH_DROP_CHANCE_TO_NBT_KEY();