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ScriptBoolBlockProperty.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/block/property/IScriptBlockProperty.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockState;
12namespace ScriptModuleMinecraft { class ScriptBlockPermutation; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
18class ScriptBoolBlockProperty : public ::ScriptModuleMinecraft::IScriptBlockProperty {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 32, ::std::vector<bool>> mValidValues;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 ScriptBoolBlockProperty& operator=(ScriptBoolBlockProperty const&);
28 ScriptBoolBlockProperty(ScriptBoolBlockProperty const&);
29 ScriptBoolBlockProperty();
30
31public:
32 // member functions
33 // NOLINTBEGIN
35 ::std::string name,
36 ::BlockState const& blockState,
37 ::std::vector<bool> validValues,
39 );
40
41 MCNAPI ::ScriptModuleMinecraft::ScriptBoolBlockProperty&
43 // NOLINTEND
44
45public:
46 // static functions
47 // NOLINTBEGIN
48 MCNAPI static ::Scripting::ClassBinding bind();
49 // NOLINTEND
50
51public:
52 // constructor thunks
53 // NOLINTBEGIN
54 MCNAPI void* $ctor(
55 ::std::string name,
56 ::BlockState const& blockState,
57 ::std::vector<bool> validValues,
59 );
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
68
69} // namespace ScriptModuleMinecraft
Definition BlockState.h:14
Definition IScriptBlockProperty.h:17
Definition ScriptBlockPermutation.h:22
Definition ScriptBoolBlockProperty.h:18
MCAPI void * $ctor(::std::string name, ::BlockState const &blockState, ::std::vector< bool > validValues, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockPermutation > blockPermutation)
static MCAPI ::Scripting::ClassBinding bind()
MCAPI ScriptBoolBlockProperty(::std::string name, ::BlockState const &blockState, ::std::vector< bool > validValues, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockPermutation > blockPermutation)
MCAPI::ScriptModuleMinecraft::ScriptBoolBlockProperty & operator=(::ScriptModuleMinecraft::ScriptBoolBlockProperty &&rhs)
Definition StrongTypedObjectHandle.h:8
Definition ClassBinding.h:10