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ScriptPlayerButtonInputAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7#include "mc/input/ScriptingInputButton.h"
8#include "mc/input/ScriptingInputButtonState.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace ScriptModuleMinecraft { class ScriptPlayer; }
13namespace ScriptModuleMinecraft { struct ScriptPlayerButtonInputIntermediateData; }
14namespace Scripting { struct ClassBinding; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // ScriptPlayerButtonInputAfterEvent inner types define
23
24public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
28 mPlayerHandle;
29 ::ll::TypedStorage<4, 4, ::ScriptingInputButton> mButton;
30 ::ll::TypedStorage<4, 4, ::ScriptingInputButtonState> mNewState;
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCNAPI static ::Scripting::ClassBinding bind();
37 // NOLINTEND
38};
39
40} // namespace ScriptModuleMinecraft
Definition ScriptPlayer.h:42
Definition ScriptPlayerButtonInputAfterEvent.h:19
static MCAPI ::Scripting::ClassBinding bind()
Definition ScriptPlayerButtonInputIntermediateData.h:12
Definition ClassBinding.h:10