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LeverBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Player;
20class Vec3;
21namespace BlockEvents { class BlockPlayerInteractEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class LeverBlock : public ::BlockType {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::AABB getCollisionShape(
30 ::Block const&,
32 ::BlockPos const&,
34 ) const /*override*/;
35
36 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
37
38 virtual bool isInteractiveBlock() const /*override*/;
39
40 virtual bool isLeverBlock() const /*override*/;
41
42 virtual bool canSpawnOn(::Actor*) const /*override*/;
43
44 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
45
46 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
47
48 virtual ::Block const&
49 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
50 /*override*/;
51
52 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
53 /*override*/;
54
55 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
56
57 virtual bool isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const
58 /*override*/;
59
60 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
61
62 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
63
64 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
65 // NOLINTEND
66
67public:
68 // member functions
69 // NOLINTBEGIN
70 MCNAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
71
72 MCNAPI void toggle(::BlockSource& region, ::BlockPos const& pos, ::Player* player) const;
73
74 MCNAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80 MCNAPI ::AABB $getCollisionShape(
81 ::Block const&,
83 ::BlockPos const&,
85 ) const;
86
87 MCNAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
88
89 MCNAPI bool $isInteractiveBlock() const;
90
91 MCNAPI bool $isLeverBlock() const;
92
93 MCNAPI bool $canSpawnOn(::Actor*) const;
94
95 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
96
97 MCNAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
98
99 MCNAPI ::Block const& $getPlacementBlock(
100 ::Actor const& by,
101 ::BlockPos const& pos,
102 uchar face,
103 ::Vec3 const& clickPos,
104 int itemValue
105 ) const;
106
107 MCNAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
108
109 MCNAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
110
111 MCNAPI bool $isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const;
112
113 MCNAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
114
116
117 MCNAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
118
119
120 // NOLINTEND
121
122public:
123 // vftables
124 // NOLINTBEGIN
125 MCNAPI static void** $vftable();
126 // NOLINTEND
127};
Definition AABB.h:18
Definition Actor.h:116
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition LeverBlock.h:25
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $neighborChanged(::BlockSource &region, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
static MCAPI void ** $vftable()
MCAPI bool $isInteractiveBlock() const
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos, uchar face) const
MCAPI void $_onHitByActivatingAttack(::BlockSource &region, ::BlockPos const &pos, ::Actor *) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $isAttachedTo(::BlockSource &region, ::BlockPos const &pos, ::BlockPos &outAttachedTo) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void toggle(::BlockSource &region, ::BlockPos const &pos, ::Player *player) const
MCAPI bool $mayPlace(::BlockSource &region, ::BlockPos const &pos) const
MCAPI void $onFillBlock(::BlockSource &region, ::BlockPos const &pos, ::Block const &block) const
MCAPI bool $canSurvive(::BlockSource &region, ::BlockPos const &pos) const
MCAPI bool $isLeverBlock() const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
Definition Player.h:131
Definition Vec3.h:10
Definition optional_ref.h:10