3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
29 virtual ::AABB getCollisionShape(
36 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
38 virtual bool isInteractiveBlock()
const ;
40 virtual bool isLeverBlock()
const ;
42 virtual bool canSpawnOn(
::Actor*)
const ;
48 virtual ::Block
const&
49 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
62 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition BlockPlayerInteractEvent.h:18
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition LeverBlock.h:25
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $canSpawnOn(::Actor *) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
static MCAPI void ** $vftable()
MCAPI bool $isInteractiveBlock() const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos, uchar face) const
MCAPI void $_onHitByActivatingAttack(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI bool $isAttachedTo(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos &outAttachedTo) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI void toggle(::BlockSource ®ion, ::BlockPos const &pos, ::Player *player) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $onFillBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $isLeverBlock() const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
Definition optional_ref.h:10