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LootTableReference.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
12class Random;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 32, ::std::string> mDir;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual bool _createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const
26 /*override*/;
27
28 virtual ~LootTableReference() /*override*/ = default;
29
30 virtual ::LootPoolEntry::EntryType getEntryType() const /*override*/;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCNAPI bool $_createItem(::std::vector<::ItemStack>& output, ::Random& random, ::LootTableContext& context) const;
37
38 MCNAPI ::LootPoolEntry::EntryType $getEntryType() const;
39
40
41 // NOLINTEND
42};
Definition ItemStack.h:26
Definition LootPoolEntry.h:19
Definition LootTableContext.h:20
Definition LootTableReference.h:15
MCAPI::LootPoolEntry::EntryType $getEntryType() const
MCAPI bool $_createItem(::std::vector<::ItemStack > &output, ::Random &random, ::LootTableContext &context) const
Definition Random.h:10
Definition context.h:5