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JumpViews.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/Include.h"
15#include "mc/deps/ecs/strict/Read.h"
16#include "mc/deps/ecs/strict/StrictExecutionContext.h"
17#include "mc/deps/ecs/strict/Write.h"
18#include "mc/entity/utilities/GetCollisionShapeViews.h"
19#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
20
21// auto generated forward declare list
22// clang-format off
42struct MobFlagComponent;
43struct MobJumpComponent;
45struct OffsetsComponent;
51struct PlayerComponent;
59struct VehicleComponent;
60// clang-format on
61
62namespace MobJumpFromGroundSystemImpl {
63
64struct JumpViews {
65public:
66 // member variables
67 // NOLINTBEGIN
68 ::ll::TypedStorage<
69 8,
70 96,
71 ::ViewT<
81 mMainView;
82 ::ll::TypedStorage<
83 8,
84 96,
85 ::ViewT<
95 mSquidView;
96 ::ll::TypedStorage<
97 8,
98 80,
99 ::ViewT<
106 mLavaSlimeView;
107 ::ll::TypedStorage<
108 8,
109 104,
110 ::ViewT<
121 mLocalPlayerView;
122 ::ll::TypedStorage<8, 8, ::EntityModifier<::TriggerJumpRequestComponent>> mModifier;
123 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
124 ::ll::TypedStorage<8, 728, ::GetCollisionShapeViews> mCollisionViews;
125 // NOLINTEND
126
127public:
128 // prevent constructor by default
129 JumpViews();
130
131public:
132 // member functions
133 // NOLINTBEGIN
134 MCNAPI explicit JumpViews(
136 ::Filter<
149 ::Read<
174 );
175 // NOLINTEND
176
177public:
178 // constructor thunks
179 // NOLINTBEGIN
180 MCNAPI void* $ctor(
182 ::Filter<
195 ::Read<
220 );
221 // NOLINTEND
222};
223
224} // namespace MobJumpFromGroundSystemImpl
Definition JumpControlComponent.h:16
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition AddRemove.h:6
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition LavaSlimeJumpRequestComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalPlayerJumpRequestComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobEffectsComponent.h:8
Definition MobFlagComponent.h:5
Definition MobJumpComponent.h:8
MCAPI void * $ctor(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
MCAPI JumpViews(::StrictExecutionContext< ::Filter< ::CanStandOnPowderSnowComponent, ::CanStandOnPowderSnowFromEquipmentComponent, ::HorseFlagComponent, ::MobFlagComponent, ::ParrotFlagComponent, ::VehicleComponent, ::CamelFlagComponent, ::PlayerComponent, ::LocalPlayerJumpRequestComponent, ::LavaSlimeJumpRequestComponent, ::SquidJumpRequestComponent, ::OtherJumpRequestComponent >, ::Read< ::AABBShapeComponent, ::MovementAbilitiesComponent, ::ActorTypeComponent, ::FallDistanceComponent, ::PassengerComponent, ::ActorGameTypeComponent, ::ActorDataFlagComponent, ::VehicleComponent, ::ActorRotationComponent, ::MobBodyRotationComponent, ::RenderRotationComponent, ::StandAnimationComponent, ::OffsetsComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent, ::MobEffectsComponent, ::SynchedActorDataComponent, ::JumpControlComponent, ::DimensionTypeComponent >, ::Write<::MobJumpComponent, ::StateVectorComponent, ::PlayerActionComponent >, ::AddRemove<::TriggerJumpRequestComponent >, ::GlobalRead<::ExternalDataComponent, ::LocalConstBlockSourceFactoryComponent >, ::GlobalWrite<>, ::EntityFactoryT<> > &context)
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition OtherJumpRequestComponent.h:5
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerActionComponent.h:16
Definition PlayerComponent.h:5
Definition Read.h:6
Definition RenderRotationComponent.h:8
Definition SquidJumpRequestComponent.h:5
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition TriggerJumpRequestComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10
Definition Write.h:6
Definition context.h:5