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ContainerInputLegendEntryBindings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/properties/Property.h"
7#include "mc/client/gui/oreui/input/GamepadButton.h"
8
9namespace OreUI {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 176, ::OreUI::Property<::OreUI::GamepadButton, ::OreUI::GamepadButton>> button;
16 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> locKey;
17 // NOLINTEND
18};
19
20} // namespace OreUI
Definition ContainerInputLegendEntryBindings.h:7