3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/monster/Monster.h"
12 virtual float getShadowRadius()
const ;
14 virtual bool checkSpawnRules(
bool fromSpawner) ;
static MCAPI void ** $vftable()
MCAPI float $getShadowRadius() const
MCAPI bool $checkSpawnRules(bool fromSpawner)