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ActorSynchedData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class EntityContext;
10// clang-format on
11
12namespace ActorSynchedData {
13// functions
14// NOLINTBEGIN
15MCNAPI void updateAction(::Actor& actor);
16
17MCNAPI void updateAlwaysShowNameTag(::EntityContext& entity, ::SynchedActorDataEntityWrapper const& entityData);
18
19MCNAPI void updateAmbientSound(::EntityContext& entity);
20
21MCNAPI void updateBoundingBox(::EntityContext& entity, ::SynchedActorDataEntityWrapper const& entityData);
22
23MCNAPI void updateBuoyancyData(::EntityContext& entity, ::SynchedActorDataEntityWrapper const& entityData);
24
25MCNAPI void updateCommandBlock(::Actor& actor, int dataId, ::std::string& filteredNameTag);
26
27MCNAPI void updateContainer(::Actor& actor);
28
29MCNAPI void updateHasNPC(::Actor& actor);
30
31MCNAPI void updateHitbox(::EntityContext& entity, ::SynchedActorDataEntityWrapper const& entityData);
32
33MCNAPI void updateInteractText(::Actor& actor);
34
35MCNAPI void updateIsBuoyant(::EntityContext& entity, ::SynchedActorDataEntityWrapper& entityData);
36
37MCNAPI void updateNPCData(::Actor& actor);
38
39MCNAPI void updateNameTag(::Actor& actor);
40
41MCNAPI void updateRawNameText(::Actor& actor);
42
43MCNAPI void updateRuntimeID(::Actor& actor);
44// NOLINTEND
45
46} // namespace ActorSynchedData
Definition Actor.h:116
Definition EntityContext.h:15
Definition SynchedActorDataEntityWrapper.h:21