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ScriptLootTableManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7#include "mc/deps/script_core/lifetime_registry/scripting/WeakLifetimeScope.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemStack;
12class ServerLevel;
13namespace ScriptModuleMinecraft { class ScriptItemStack; }
14namespace Scripting { struct ClassBinding; }
15// clang-format on
16
17namespace ScriptModuleMinecraft {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 16, ::Scripting::WeakLifetimeScope> mScope;
24 ::ll::TypedStorage<8, 8, ::gsl::not_null<::ServerLevel*>> mLevel;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCNAPI ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack>>
31 _itemStacksToScriptItemStacks(::std::vector<::ItemStack> const& itemStacks) const;
32 // NOLINTEND
33
34public:
35 // static functions
36 // NOLINTBEGIN
37 MCNAPI static ::Scripting::ClassBinding bind();
38 // NOLINTEND
39};
40
41} // namespace ScriptModuleMinecraft
Definition ItemStack.h:26
Definition ScriptItemStack.h:30
Definition ScriptLootTableManager.h:19
static MCAPI ::Scripting::ClassBinding bind()
MCAPI ::std::vector<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemStack > > _itemStacksToScriptItemStacks(::std::vector<::ItemStack > const &itemStacks) const
Definition ServerLevel.h:58
Definition ClassBinding.h:10