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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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SculkSensorVibrationConfig.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
#include "mc/world/level/BlockPos.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
class
BlockSource
;
13
class
GameEvent
;
14
struct
GameEventContext
;
15
// clang-format on
16
17
class
SculkSensorVibrationConfig
:
public
::VibrationListenerConfig
{
18
public
:
19
// member variables
20
// NOLINTBEGIN
21
::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22
// NOLINTEND
23
24
public
:
25
// virtual functions
26
// NOLINTBEGIN
27
virtual
void
onSignalReceive(
28
::BlockSource
& region,
29
::BlockPos
const
&,
30
::GameEvent
const
& gameEvent,
31
::Actor
* source,
32
float
distance,
33
uint listenerRange,
34
::Actor
*
35
)
/*override*/
;
36
37
virtual
bool
shouldListen(
38
::BlockSource
& region,
39
::GameEvent
const
& gameEvent,
40
::GameEventContext
const
& gameEventContext
41
)
/*override*/
;
42
43
virtual
void
onSerializableDataChanged(
::BlockSource
& region)
/*override*/
;
44
45
virtual
bool
canReceiveOnlyIfAdjacentChunksAreTicking()
const
/*override*/
;
46
// NOLINTEND
47
48
public
:
49
// virtual function thunks
50
// NOLINTBEGIN
51
MCNAPI
void
$onSignalReceive
(
52
::BlockSource
& region,
53
::BlockPos
const
&,
54
::GameEvent
const
& gameEvent,
55
::Actor
* source,
56
float
distance,
57
uint listenerRange,
58
::Actor
*
59
);
60
61
MCNAPI
bool
62
$shouldListen
(
::BlockSource
& region,
::GameEvent
const
& gameEvent,
::GameEventContext
const
& gameEventContext);
63
64
MCNAPI
void
$onSerializableDataChanged
(
::BlockSource
& region);
65
66
MCNAPI
bool
$canReceiveOnlyIfAdjacentChunksAreTicking
()
const
;
67
68
69
// NOLINTEND
70
71
public
:
72
// vftables
73
// NOLINTBEGIN
74
MCNAPI
static
void
**
$vftable
();
75
// NOLINTEND
76
};
Actor
Definition
Actor.h:116
BlockPos
Definition
BlockPos.h:14
BlockSource
Definition
BlockSource.h:72
GameEvent
Definition
GameEvent.h:8
SculkSensorVibrationConfig
Definition
SculkSensorVibrationConfig.h:17
SculkSensorVibrationConfig::$onSignalReceive
MCAPI void $onSignalReceive(::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *)
SculkSensorVibrationConfig::$vftable
static MCAPI void ** $vftable()
SculkSensorVibrationConfig::$shouldListen
MCAPI bool $shouldListen(::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext)
SculkSensorVibrationConfig::$canReceiveOnlyIfAdjacentChunksAreTicking
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking() const
SculkSensorVibrationConfig::$onSerializableDataChanged
MCAPI void $onSerializableDataChanged(::BlockSource ®ion)
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
level
block
actor
SculkSensorVibrationConfig.h
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