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SculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void onSignalReceive(
28 ::BlockSource& region,
29 ::BlockPos const&,
30 ::GameEvent const& gameEvent,
31 ::Actor* source,
32 float distance,
33 uint listenerRange,
34 ::Actor*
35 ) /*override*/;
36
37 virtual bool shouldListen(
38 ::BlockSource& region,
39 ::GameEvent const& gameEvent,
40 ::GameEventContext const& gameEventContext
41 ) /*override*/;
42
43 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
44
45 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCNAPI void $onSignalReceive(
52 ::BlockSource& region,
53 ::BlockPos const&,
54 ::GameEvent const& gameEvent,
55 ::Actor* source,
56 float distance,
57 uint listenerRange,
58 ::Actor*
59 );
60
61 MCNAPI bool
62 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
63
65
67
68
69 // NOLINTEND
70
71public:
72 // vftables
73 // NOLINTBEGIN
74 MCNAPI static void** $vftable();
75 // NOLINTEND
76};
Definition Actor.h:116
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition GameEvent.h:8
Definition SculkSensorVibrationConfig.h:17
MCAPI void $onSignalReceive(::BlockSource &region, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *)
static MCAPI void ** $vftable()
MCAPI bool $shouldListen(::BlockSource &region, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext)
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking() const
MCAPI void $onSerializableDataChanged(::BlockSource &region)
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14