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GameConnectionInfoEx.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/events/NetworkType.h"
7#include "mc/network/GameConnectionInfo.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 752, ::Social::GameConnectionInfo> connectionInfo;
14 ::ll::TypedStorage<8, 32, ::std::string> serverName;
15 ::ll::TypedStorage<8, 32, ::std::string> worldName;
16 ::ll::TypedStorage<4, 4, ::NetworkType> networkTypeOverride;
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 GameConnectionInfoEx& operator=(GameConnectionInfoEx const&);
22 GameConnectionInfoEx();
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI GameConnectionInfoEx(::GameConnectionInfoEx const&);
28
29 MCNAPI ::GameConnectionInfoEx& operator=(::GameConnectionInfoEx&&);
30
32 // NOLINTEND
33
34public:
35 // constructor thunks
36 // NOLINTBEGIN
37 MCNAPI void* $ctor(::GameConnectionInfoEx const&);
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43 MCNAPI void $dtor();
44 // NOLINTEND
45};
Definition GameConnectionInfoEx.h:5
MCAPI ~GameConnectionInfoEx()
MCAPI void * $ctor(::GameConnectionInfoEx const &)
MCAPI GameConnectionInfoEx(::GameConnectionInfoEx const &)
MCAPI::GameConnectionInfoEx & operator=(::GameConnectionInfoEx &&)
MCAPI void $dtor()