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LabTableScreenController.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/DirtyFlag.h"
7#include "mc/client/gui/screens/controllers/ContainerScreenController.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
14class Player;
15struct ActorUniqueID;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LabTableContainerManagerController>> mManagerController;
23 ::ll::TypedStorage<1, 1, bool> mStillValid;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 LabTableScreenController();
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual ~LabTableScreenController() /*override*/ = default;
34
35 virtual ::ui::DirtyFlag tick() /*override*/;
36
37 virtual bool _isStillValid() const /*override*/;
38
39 virtual void _registerCoalesceOrder() /*override*/;
40
41 virtual void _registerAutoPlaceOrder() /*override*/;
42 // NOLINTEND
43
44public:
45 // member functions
46 // NOLINTBEGIN
47 MCNAPI LabTableScreenController(
48 ::std::shared_ptr<::ClientInstanceScreenModel> model,
49 ::Player& player,
50 ::BlockPos const& pos,
51 ::ActorUniqueID uniqueId
52 );
53 // NOLINTEND
54
55public:
56 // constructor thunks
57 // NOLINTBEGIN
58 MCNAPI void* $ctor(
59 ::std::shared_ptr<::ClientInstanceScreenModel> model,
60 ::Player& player,
61 ::BlockPos const& pos,
62 ::ActorUniqueID uniqueId
63 );
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCNAPI ::ui::DirtyFlag $tick();
70
71 MCNAPI bool $_isStillValid() const;
72
74
76 // NOLINTEND
77};
Definition BlockPos.h:14
Definition ClientInstanceScreenModel.h:5
Definition ContainerScreenController.h:5
Definition LabTableContainerManagerController.h:16
Definition LabTableScreenController.h:5
MCAPI::ui::DirtyFlag $tick()
MCAPI void * $ctor(::std::shared_ptr<::ClientInstanceScreenModel > model, ::Player &player, ::BlockPos const &pos, ::ActorUniqueID uniqueId)
MCAPI void $_registerAutoPlaceOrder()
MCAPI bool $_isStillValid() const
MCAPI void $_registerCoalesceOrder()
Definition Player.h:131
STL namespace.
Definition ActorUniqueID.h:5