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BastionPiece.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
7#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockPos;
13class BlockSource;
14class BlockVolume;
15class ChunkPos;
16class Dimension;
18class Random;
19class StructurePiece;
20// clang-format on
21
22class BastionPiece : public ::PoolElementStructurePiece {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual int generateHeightAtPosition(
27 ::BlockPos const& pos,
28 ::Dimension& dim,
29 ::BlockVolume& box,
30 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
31 ) const /*override*/;
32
33 virtual ::Block const*
34 getSupportBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const /*override*/;
35
36 virtual ::Block const& getBeardStabilizeBlock(::Block const& foundationBlock) const /*override*/;
37
38 virtual ::AdjustmentEffect getTerrainAdjustmentEffect() const /*override*/;
39 // NOLINTEND
40
41public:
42 // static functions
43 // NOLINTBEGIN
44 MCNAPI static void addPieces(
45 ::BlockPos position,
46 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
47 ::Random& random,
49 ::Dimension& dimension
50 );
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
57 ::BlockPos const& pos,
58 ::Dimension& dim,
59 ::BlockVolume& box,
60 ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
61 ) const;
62
63 MCNAPI ::Block const*
64 $getSupportBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
65
66 MCNAPI ::Block const& $getBeardStabilizeBlock(::Block const& foundationBlock) const;
67
68 MCNAPI ::AdjustmentEffect $getTerrainAdjustmentEffect() const;
69
70
71 // NOLINTEND
72};
Definition BastionPiece.h:22
MCAPI::Block const * $getSupportBlock(::BlockSource &region, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI::AdjustmentEffect $getTerrainAdjustmentEffect() const
MCAPI::Block const & $getBeardStabilizeBlock(::Block const &foundationBlock) const
static MCAPI void addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::Dimension &dimension)
MCAPI int $generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition BlockVolume.h:14
Definition Block.h:42
Definition ChunkPos.h:13
Definition Dimension.h:86
Definition JigsawStructureRegistry.h:22
Definition Random.h:10
Definition StructurePiece.h:18