3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/levelgen/structure/PoolElementStructurePiece.h"
7#include "mc/world/level/levelgen/v1/AdjustmentEffect.h"
26 virtual int generateHeightAtPosition(
30 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
33 virtual ::Block
const*
36 virtual ::Block
const& getBeardStabilizeBlock(
::Block const& foundationBlock)
const ;
38 virtual ::AdjustmentEffect getTerrainAdjustmentEffect()
const ;
46 ::std::vector<::std::unique_ptr<::StructurePiece>>& pieces,
60 ::std::unordered_map<
::ChunkPos, ::std::unique_ptr<::std::vector<short>>>& chunkHeightCache
Definition BastionPiece.h:22
MCAPI::Block const * $getSupportBlock(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI::AdjustmentEffect $getTerrainAdjustmentEffect() const
MCAPI::Block const & $getBeardStabilizeBlock(::Block const &foundationBlock) const
static MCAPI void addPieces(::BlockPos position, ::std::vector<::std::unique_ptr<::StructurePiece > > &pieces, ::Random &random, ::JigsawStructureRegistry &pools, ::Dimension &dimension)
MCAPI int $generateHeightAtPosition(::BlockPos const &pos, ::Dimension &dim, ::BlockVolume &box, ::std::unordered_map<::ChunkPos, ::std::unique_ptr<::std::vector< short > > > &chunkHeightCache) const
Definition BlockSource.h:72
Definition BlockVolume.h:14
Definition Dimension.h:86
Definition JigsawStructureRegistry.h:22
Definition StructurePiece.h:18