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ActorSpawnRuleData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/sem_ver/SemVersion.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
13struct ActorSpawnRuleData {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::SemVersion> mFormatVersion;
18 ::ll::TypedStorage<8, 32, ::std::string> mIdentifier;
19 ::ll::TypedStorage<8, 32, ::std::string> mPopulationControl;
20 ::ll::TypedStorage<8, 24, ::std::vector<::ActorSpawnConditionData>> mSpawnConditions;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 ActorSpawnRuleData();
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCNAPI ActorSpawnRuleData(::ActorSpawnRuleData const&);
31
32 MCNAPI ::ActorSpawnRuleData& operator=(::ActorSpawnRuleData&&);
33
34 MCNAPI ::ActorSpawnRuleData& operator=(::ActorSpawnRuleData const&);
35
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCNAPI void* $ctor(::ActorSpawnRuleData const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCNAPI void $dtor();
49 // NOLINTEND
50};
Definition ActorSpawnConditionData.h:9
MCAPI void $dtor()
MCAPI::ActorSpawnRuleData & operator=(::ActorSpawnRuleData const &)
MCAPI ActorSpawnRuleData(::ActorSpawnRuleData const &)
MCAPI ~ActorSpawnRuleData()
MCAPI void * $ctor(::ActorSpawnRuleData const &)
MCAPI::ActorSpawnRuleData & operator=(::ActorSpawnRuleData &&)