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BreakBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8#include "mc/world/level/BlockPos.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPos;
21 ::ll::TypedStorage<4, 4, int> mNumTicksToBreak;
22 ::ll::TypedStorage<8, 8, ::gsl::not_null<::Block const*>> mStartingBlock;
23 ::ll::TypedStorage<4, 4, int> mNumTicksBreaking;
24 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
25 // NOLINTEND
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
31
32 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
33 // NOLINTEND
34
35public:
36 // member functions
37 // NOLINTBEGIN
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
44 MCNAPI void* $ctor();
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCNAPI ::BehaviorStatus $tick(::Actor& owner);
51
53
54
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCNAPI static void** $vftable();
61 // NOLINTEND
62};
Definition Actor.h:116
Definition BehaviorNode.h:17
Definition Block.h:42
static MCAPI void ** $vftable()
MCAPI::BehaviorStatus $tick(::Actor &owner)
MCAPI void * $ctor()
MCAPI BreakBlockNode()
MCAPI void $initializeFromDefinition(::Actor &owner)