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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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ImitateMobSoundsComponent.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7
#include "mc/world/actor/ActorType.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
class
IRandom
;
13
// clang-format on
14
15
class
ImitateMobSoundsComponent
{
16
public
:
17
// static functions
18
// NOLINTBEGIN
19
MCNAPI
static
bool
imitateNearbyMobs
(
::Actor
& actor,
::IRandom
& random);
20
// NOLINTEND
21
22
public
:
23
// static variables
24
// NOLINTBEGIN
25
MCNAPI static ::std::unordered_map<::ActorType, ::SharedTypes::Legacy::LevelSoundEvent>
const
&
imitateMobMap
();
26
// NOLINTEND
27
};
Actor
Definition
Actor.h:116
IRandom
Definition
IRandom.h:10
ImitateMobSoundsComponent
Definition
ImitateMobSoundsComponent.h:15
ImitateMobSoundsComponent::imitateNearbyMobs
static MCAPI bool imitateNearbyMobs(::Actor &actor, ::IRandom &random)
ImitateMobSoundsComponent::imitateMobMap
static MCAPI ::std::unordered_map<::ActorType, ::SharedTypes::Legacy::LevelSoundEvent > const & imitateMobMap()
src
mc
entity
components
ImitateMobSoundsComponent.h
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