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ImitateMobSoundsComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/ActorType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class IRandom;
13// clang-format on
14
16public:
17 // static functions
18 // NOLINTBEGIN
19 MCNAPI static bool imitateNearbyMobs(::Actor& actor, ::IRandom& random);
20 // NOLINTEND
21
22public:
23 // static variables
24 // NOLINTBEGIN
25 MCNAPI static ::std::unordered_map<::ActorType, ::SharedTypes::Legacy::LevelSoundEvent> const& imitateMobMap();
26 // NOLINTEND
27};
Definition Actor.h:116
Definition IRandom.h:10
Definition ImitateMobSoundsComponent.h:15
static MCAPI bool imitateNearbyMobs(::Actor &actor, ::IRandom &random)
static MCAPI ::std::unordered_map<::ActorType, ::SharedTypes::Legacy::LevelSoundEvent > const & imitateMobMap()