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VanillaActorRendererId.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class HashedString;
8// clang-format on
9
10namespace VanillaActorRendererId {
11// static variables
12// NOLINTBEGIN
13#ifdef LL_PLAT_C
14MCNAPI ::HashedString const& _map();
15
16MCNAPI ::HashedString const& _photo();
17#endif
18
19MCNAPI ::HashedString const& _query();
20
21#ifdef LL_PLAT_C
22MCNAPI ::HashedString const& elderGuardian();
23#endif
24
25MCNAPI ::HashedString const& elderGuardianGhost();
26
27#ifdef LL_PLAT_C
28MCNAPI ::HashedString const& itemEntity();
29#endif
30
31MCNAPI ::HashedString const& lingeringPotion();
32
33MCNAPI ::HashedString const& player();
34
35#ifdef LL_PLAT_C
36MCNAPI ::HashedString const& shield();
37#endif
38
39MCNAPI ::HashedString const& thrownPotion();
40// NOLINTEND
41
42} // namespace VanillaActorRendererId
Definition HashedString.h:5