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Pillager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/HumanoidMonster.h"
7
8// auto generated forward declare list
9// clang-format off
11class BlockPos;
12class CompoundTag;
13class DataLoadHelper;
14class EntityContext;
16// clang-format on
17
18class Pillager : public ::HumanoidMonster {
19public:
20 // prevent constructor by default
21 Pillager();
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool isDarkEnoughToSpawn() const /*override*/;
27
28 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
29
30 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCNAPI Pillager(
37 ::ActorDefinitionGroup* definitions,
38 ::ActorDefinitionIdentifier const& definitionName,
39 ::EntityContext& entityContext
40 );
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCNAPI void* $ctor(
47 ::ActorDefinitionGroup* definitions,
48 ::ActorDefinitionIdentifier const& definitionName,
49 ::EntityContext& entityContext
50 );
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCNAPI bool $isDarkEnoughToSpawn() const;
57
58 MCNAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
59
60 MCNAPI float $_getWalkTargetValue(::BlockPos const& pos);
61
62
63 // NOLINTEND
64
65public:
66 // vftables
67 // NOLINTBEGIN
68 MCNAPI static void** $vftable();
69 // NOLINTEND
70};
Definition ActorDefinitionGroup.h:26
Definition BlockPos.h:14
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition EntityContext.h:15
Definition HumanoidMonster.h:14
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI float $_getWalkTargetValue(::BlockPos const &pos)
static MCAPI void ** $vftable()
MCAPI Pillager(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI void $readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI bool $isDarkEnoughToSpawn() const
Definition ActorDefinitionIdentifier.h:15