3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/effect/MobEffect.h"
Definition ActorDamageSource.h:18
Definition FreezingMobEffect.h:15
MCAPI void $onActorHurt(::Actor &target, int, ::ActorDamageSource const &, float) const
MCAPI void $applyEffects(::Actor &target, ::EffectDuration durationTicks, int amplification) const
Definition EffectDuration.h:5