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FreezingMobEffect.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/effect/MobEffect.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12struct EffectDuration;
13// clang-format on
14
15class FreezingMobEffect : public ::MobEffect {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void applyEffects(::Actor& target, ::EffectDuration durationTicks, int amplification) const /*override*/;
20
21 virtual void onActorHurt(::Actor& target, int, ::ActorDamageSource const&, float) const /*override*/;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27 MCNAPI void $applyEffects(::Actor& target, ::EffectDuration durationTicks, int amplification) const;
28
29 MCNAPI void $onActorHurt(::Actor& target, int, ::ActorDamageSource const&, float) const;
30
31
32 // NOLINTEND
33};
Definition ActorDamageSource.h:18
Definition Actor.h:116
Definition FreezingMobEffect.h:15
MCAPI void $onActorHurt(::Actor &target, int, ::ActorDamageSource const &, float) const
MCAPI void $applyEffects(::Actor &target, ::EffectDuration durationTicks, int amplification) const
Definition EffectDuration.h:5