3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/FlowerBlock.h"
33 virtual ::std::string buildDescriptionId(
::Block const& block)
const ;
35 virtual bool canSpawnOn(
::Actor* actor)
const ;
Definition BlockSource.h:72
Definition FlowerBlock.h:21
Definition WitherRoseBlock.h:18
MCAPI bool $canSpawnOn(::Actor *actor) const
MCAPI bool $onFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, ::FertilizerType fType) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &, ::Actor &entity) const
static MCAPI void ** $vftable()
MCAPI bool $mayPlaceOn(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $canBeFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
MCAPI::std::string $buildDescriptionId(::Block const &block) const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
Definition BlockAnimateTickData.h:14