3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/FoliageBlock.h"
26class SweetBerryBushBlock :
public ::FoliageBlock {
29 enum class BerryStage :
int {
38 SweetBerryBushBlock();
49 virtual bool isInteractiveBlock()
const ;
51 virtual int getVariant(
::Block const& block)
const ;
53 virtual ::AABB getCollisionShape(
60 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
67 virtual bool dealsContactDamage(
::Actor const& actor,
::Block const& block,
bool isPathFinding)
const ;
108 MCNAPI
void*
$ctor(::std::string
const& nameId,
int id);
Definition BlockActor.h:30
Definition ActorInternalEvent.h:17
Definition BlockPlayerInteractEvent.h:18
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
static MCAPI bool _growBush(::BlockSource ®ion, ::BlockPos const &pos, bool forceFullGrowth, ::Actor *sourceEntity)
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI void * $ctor(::std::string const &nameId, int id)
MCAPI void onEvent(::BlockEvents::ActorInternalEvent &event) const
MCAPI bool $canBeFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &aboveBlock) const
static MCAPI void ** $vftable()
MCAPI bool $isInteractiveBlock() const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const
static MCAPI bool _pickBerries(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::Actor &sourceEntity)
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI SweetBerryBushBlock(::std::string const &nameId, int id)
MCAPI bool $onFertilized(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *actor, ::FertilizerType fType) const
MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent &eventData) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI bool $hasTag(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, ::std::string const &tagName) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI int $getVariant(::Block const &block) const
MCAPI bool $dealsContactDamage(::Actor const &actor, ::Block const &block, bool isPathFinding) const
Definition optional_ref.h:10