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SwamplandHut.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/ScatteredFeaturePiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class LevelChunk;
14class Random;
15// clang-format on
16
17class SwamplandHut : public ::ScatteredFeaturePiece {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<1, 1, bool> mSpawnedWitch;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::StructurePieceType getType() const /*override*/;
28
29 virtual void addHardcodedSpawnAreas(::LevelChunk& chunk) const /*override*/;
30
31 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
32
33 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCNAPI ::StructurePieceType $getType() const;
40
41 MCNAPI void $addHardcodedSpawnAreas(::LevelChunk& chunk) const;
42
43 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
44
45 MCNAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
46
47
48 // NOLINTEND
49};
Definition BlockSource.h:72
Definition BoundingBox.h:13
Definition LevelChunk.h:76
Definition Random.h:10
Definition SwamplandHut.h:17
MCAPI::StructurePieceType $getType() const
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $addHardcodedSpawnAreas(::LevelChunk &chunk) const
MCAPI void $postProcessMobsAt(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)