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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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AgentCommandSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
AgentCommandComponent
;
11
class
EntityContext
;
12
class
EntityRegistry
;
13
namespace
AgentComponents {
class
CommandCooldown
; }
14
// clang-format on
15
16
class
AgentCommandSystem
:
public
::ITickingSystem
{
17
public
:
18
// virtual functions
19
// NOLINTBEGIN
20
virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
21
// NOLINTEND
22
23
public
:
24
// static functions
25
// NOLINTBEGIN
26
MCNAPI
static
void
cleanUp
(
::EntityContext
& agent,
float
waitingPeriod);
27
28
MCNAPI
static
void
initialize
(
::EntityContext
& entity);
29
30
MCNAPI
static
void
tickAgentCooldown
(
::EntityContext
& entity,
::AgentComponents::CommandCooldown
& waitComp);
31
32
MCNAPI
static
void
tickLegacy
(
::EntityContext
& entity,
::AgentCommandComponent
& agentComp);
33
// NOLINTEND
34
35
public
:
36
// virtual function thunks
37
// NOLINTBEGIN
38
MCNAPI
void
$tick
(
::EntityRegistry
& registry);
39
40
41
// NOLINTEND
42
};
AgentCommandComponent
Definition
AgentCommandComponent.h:10
AgentCommandSystem
Definition
AgentCommandSystem.h:16
AgentCommandSystem::tickAgentCooldown
static MCAPI void tickAgentCooldown(::EntityContext &entity, ::AgentComponents::CommandCooldown &waitComp)
AgentCommandSystem::initialize
static MCAPI void initialize(::EntityContext &entity)
AgentCommandSystem::cleanUp
static MCAPI void cleanUp(::EntityContext &agent, float waitingPeriod)
AgentCommandSystem::$tick
MCAPI void $tick(::EntityRegistry ®istry)
AgentCommandSystem::tickLegacy
static MCAPI void tickLegacy(::EntityContext &entity, ::AgentCommandComponent &agentComp)
AgentComponents::CommandCooldown
Definition
CommandCooldown.h:7
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
ITickingSystem
Definition
ITickingSystem.h:15
src
mc
entity
systems
AgentCommandSystem.h
Generated on
for LeviLamina by
1.16.1