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EvocationIllager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/monster/HumanoidMonster.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class Mob;
14// clang-format on
15
16class EvocationIllager : public ::HumanoidMonster {
17public:
18 // prevent constructor by default
19 EvocationIllager();
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual bool isAlliedTo(::Mob* other) /*override*/;
25
26 virtual int getArmorValue() const /*override*/;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
33 ::ActorDefinitionGroup* definitions,
34 ::ActorDefinitionIdentifier const& definitionName,
35 ::EntityContext& entityContext
36 );
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCNAPI void* $ctor(
43 ::ActorDefinitionGroup* definitions,
44 ::ActorDefinitionIdentifier const& definitionName,
45 ::EntityContext& entityContext
46 );
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCNAPI bool $isAlliedTo(::Mob* other);
53
54 MCNAPI int $getArmorValue() const;
55
56
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCNAPI static void** $vftable();
63 // NOLINTEND
64};
Definition ActorDefinitionGroup.h:26
Definition EntityContext.h:15
MCAPI int $getArmorValue() const
MCAPI EvocationIllager(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI bool $isAlliedTo(::Mob *other)
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
static MCAPI void ** $vftable()
Definition HumanoidMonster.h:14
Definition Mob.h:58
Definition ActorDefinitionIdentifier.h:15