3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/network/ServerID.h"
7#include "mc/client/social/PlayerIdentifier.h"
8#include "mc/client/social/ProfileImageOptions.h"
9#include "mc/client/social/RelationToCurrentUser.h"
10#include "mc/client/social/RelationshipStatus.h"
11#include "mc/client/social/UserPicturePath.h"
12#include "mc/client/social/UserPresenceResult.h"
20 ::ll::TypedStorage<8, 64, ::Social::PlayerIdentifier> playerIdentifier;
21 ::ll::TypedStorage<8, 32, ::std::string> offlineName;
22 ::ll::TypedStorage<8, 32, ::std::string> xblName;
23 ::ll::TypedStorage<8, 32, ::std::string> platformName;
24 ::ll::TypedStorage<8, 32, ::std::string> realName;
25 ::ll::TypedStorage<8, 104, ::Social::ProfileImageOptions> profileImage;
26 ::ll::TypedStorage<8, 104, ::Social::ProfileImageOptions> avatarImage;
27 ::ll::TypedStorage<8, 56, ::Social::UserPicturePath> platformProfilePic;
28 ::ll::TypedStorage<4, 4, ::Social::RelationToCurrentUser> relation;
29 ::ll::TypedStorage<1, 1, bool> isOnline;
30 ::ll::TypedStorage<1, 1, bool> isBlocked;
31 ::ll::TypedStorage<1, 1, bool> isMuted;
32 ::ll::TypedStorage<4, 4, ::Social::UserPresenceResult> presence;
33 ::ll::TypedStorage<8, 32, ::std::string> titleName;
34 ::ll::TypedStorage<4, 8, ::std::optional<uint>> titleId;
35 ::ll::TypedStorage<8, 32, ::std::string> presenceMessage;
36 ::ll::TypedStorage<8, 32, ::std::string> url;
37 ::ll::TypedStorage<8, 32, ::Network::ServerID> playingOnServerId;
38 ::ll::TypedStorage<8, 32, ::std::string> playingOnRealmId;
39 ::ll::TypedStorage<4, 4, ::RelationshipStatus> favoriteStatus;
Definition PlayerProfileData.h:7
MCAPI PlayerProfileData(::Social::PlayerProfileData const &)
MCAPI ~PlayerProfileData()
MCAPI PlayerProfileData(::Social::PlayerProfileData &&)
MCAPI void * $ctor(::Social::PlayerProfileData const &)
MCAPI void * $ctor(::Social::PlayerProfileData &&)
MCAPI::Social::PlayerProfileData & operator=(::Social::PlayerProfileData const &)
MCAPI PlayerProfileData()