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GamePadRemappingLayout.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/input/IconSize.h"
7#include "mc/client/input/RemappingLayout.h"
8#include "mc/deps/input/enums/RawInputType.h"
9
10// auto generated forward declare list
11// clang-format off
12class Keymapping;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 16, ::std::string_view> mControllerIconPath;
20 ::ll::TypedStorage<1, 1, bool> mGamepadButtonsXYAreSwapped;
21 ::ll::TypedStorage<1, 1, bool> mGamepadButtonsABAreSwapped;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 GamePadRemappingLayout();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~GamePadRemappingLayout() /*override*/ = default;
32
33 virtual void setMappingWithRawInput(::std::string const& action, int key, ::RawInputType type) /*override*/;
34
35 virtual ::std::string getMappedKeyName(int key) const /*override*/;
36
37 virtual ::std::string getMappedKeyName(int key, bool checkUserConfiguredSwap) const /*override*/;
38
39 virtual ::std::string getMappedKeyName(::Keymapping const& keyMapping) const /*override*/;
40
41 virtual ::std::string getSaveString(::std::string const& action) const /*override*/;
42
43 virtual int getAdjustedKey(int key) const /*override*/;
44
45 virtual ::std::string getKeySpriteLocation(
46 int key,
47 bool checkUserConfiguredSwap,
48 bool checkPlatformButtonSwapping,
49 ::IconSize iconSize
50 ) const /*override*/;
51
52 virtual ::std::string getKeySpriteLocation(::Keymapping const& keyMapping) const /*override*/;
53
54 virtual int _rawKeyToKey(int rawInputKey, ::RawInputType rawInputType) const /*override*/;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
60 MCNAPI GamePadRemappingLayout(bool swapAB, bool swapXY);
61
62 MCNAPI ::std::string _getKeySpriteLocationInternal(
63 int key,
64 bool checkUserConfiguredButtonSwapping,
65 bool checkPlatformButtonSwapping,
66 ::IconSize iconSize
67 ) const;
68
69 MCNAPI ::std::string const _getMappedKeyNameInternal(int key, bool const checkUserConfiguredButtonSwapping) const;
70
71 MCNAPI void _swapGamepadKeyBindings(int key1, int key2);
72
73 MCNAPI ::std::string getKeySpriteName(int key, bool checkPlatformButtonSwapping) const;
74
75 MCNAPI ::std::string getKeyTextName(int key, bool checkUserConfiguredButtonSwapping) const;
76 // NOLINTEND
77
78public:
79 // constructor thunks
80 // NOLINTBEGIN
81 MCNAPI void* $ctor(bool swapAB, bool swapXY);
82 // NOLINTEND
83
84public:
85 // virtual function thunks
86 // NOLINTBEGIN
87 MCNAPI void $setMappingWithRawInput(::std::string const& action, int key, ::RawInputType type);
88
89 MCNAPI ::std::string $getMappedKeyName(int key) const;
90
91 MCNAPI ::std::string $getMappedKeyName(int key, bool checkUserConfiguredSwap) const;
92
93 MCNAPI ::std::string $getMappedKeyName(::Keymapping const& keyMapping) const;
94
95 MCNAPI ::std::string $getSaveString(::std::string const& action) const;
96
97 MCNAPI int $getAdjustedKey(int key) const;
98
99 MCNAPI ::std::string $getKeySpriteLocation(
100 int key,
101 bool checkUserConfiguredSwap,
102 bool checkPlatformButtonSwapping,
103 ::IconSize iconSize
104 ) const;
105
106 MCNAPI ::std::string $getKeySpriteLocation(::Keymapping const& keyMapping) const;
107
108 MCNAPI int $_rawKeyToKey(int rawInputKey, ::RawInputType rawInputType) const;
109 // NOLINTEND
110
111public:
112 // vftables
113 // NOLINTBEGIN
114 MCNAPI static void** $vftable();
115 // NOLINTEND
116};
Definition GamePadRemappingLayout.h:5
MCAPI int $getAdjustedKey(int key) const
MCAPI int $_rawKeyToKey(int rawInputKey, ::RawInputType rawInputType) const
MCAPI::std::string const _getMappedKeyNameInternal(int key, bool const checkUserConfiguredButtonSwapping) const
MCAPI::std::string $getMappedKeyName(::Keymapping const &keyMapping) const
MCAPI::std::string getKeyTextName(int key, bool checkUserConfiguredButtonSwapping) const
MCAPI::std::string getKeySpriteName(int key, bool checkPlatformButtonSwapping) const
MCAPI void _swapGamepadKeyBindings(int key1, int key2)
MCAPI::std::string $getSaveString(::std::string const &action) const
MCAPI::std::string $getKeySpriteLocation(int key, bool checkUserConfiguredSwap, bool checkPlatformButtonSwapping, ::IconSize iconSize) const
MCAPI::std::string $getMappedKeyName(int key) const
MCAPI GamePadRemappingLayout(bool swapAB, bool swapXY)
static MCAPI void ** $vftable()
MCAPI::std::string $getKeySpriteLocation(::Keymapping const &keyMapping) const
MCAPI void $setMappingWithRawInput(::std::string const &action, int key, ::RawInputType type)
MCAPI::std::string $getMappedKeyName(int key, bool checkUserConfiguredSwap) const
MCAPI void * $ctor(bool swapAB, bool swapXY)
MCAPI::std::string _getKeySpriteLocationInternal(int key, bool checkUserConfiguredButtonSwapping, bool checkPlatformButtonSwapping, ::IconSize iconSize) const
Definition Keymapping.h:5
Definition RemappingLayout.h:5