3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/EntityModifier.h"
11#include "mc/deps/ecs/strict/Filter.h"
12#include "mc/deps/ecs/strict/GlobalRead.h"
13#include "mc/deps/ecs/strict/GlobalWrite.h"
14#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
15#include "mc/deps/ecs/strict/Include.h"
16#include "mc/deps/ecs/strict/Read.h"
17#include "mc/deps/ecs/strict/StrictExecutionContext.h"
18#include "mc/deps/ecs/strict/Write.h"
19#include "mc/entity/utilities/GetAttachPositionViews.h"
20#include "mc/entity/utilities/ViewEachWithBlockSourceArgs.h"
44 ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent>,
46 ::StateVectorComponent,
48 ::SynchedActorDataComponent,
51 ::ActorRotationComponent,
52 ::VanillaOffsetComponent,
53 ::PassengerRenderingRidingOffsetComponent>,
54 ::Write<::ActorInWallDetectionComponent>,
55 ::AddRemove<::MobIsSuffocatingFlagComponent>,
58 ::EntityFactoryT<>>> {
83 ::ll::TypedStorage<8, 32, ::ViewEachWithBlockSourceArgs> mBlockSource;
84 ::ll::TypedStorage<8, 480, ::GetAttachPositionViews> mAttachViews;
85 ::ll::TypedStorage<8, 56, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent, ::PassengerComponent>>>
87 ::ll::TypedStorage<8, 8, ::EntityModifier<::MobIsSuffocatingFlagComponent>> mModifier;
94 ::ll::TypedStorage<8, 680, ::std::optional<::MobSuffocationSystemImpl::Views>> mViews;
Definition EntityModifier.h:6
Definition IConstBlockSource.h:25
Definition IStrictTickingSystem.h:6
Definition MobSuffocationSystemImpl.h:58
static MCAPI void ** $vftable()
MCAPI void $tick(::StrictExecutionContext< ::Filter<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PlayerComponent, ::PassengerComponent >, ::Read< ::StateVectorComponent, ::AABBShapeComponent, ::SynchedActorDataComponent, ::OffsetsComponent, ::VehicleComponent, ::ActorRotationComponent, ::VanillaOffsetComponent, ::PassengerRenderingRidingOffsetComponent >, ::Write<::ActorInWallDetectionComponent >, ::AddRemove<::MobIsSuffocatingFlagComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext)
static MCAPI void _tickCheckSuffocation(::StrictEntityContext const &entity, ::ActorInWallDetectionComponent const &actorInWallDetectionComponent, ::StateVectorComponent const &stateVectorComponent, ::AABBShapeComponent const &aabbShapeComponent, ::SynchedActorDataComponent const &synchedActorDataComponent, ::OffsetsComponent const &offsetsComponent, ::Optional<::VehicleComponent const > vehicleComponent, ::GetAttachPositionViews const &getAttachPosViews, ::ViewT<::StrictEntityContext, ::Include<::PlayerComponent, ::PassengerComponent > > const &playerPassengers, ::EntityModifier<::MobIsSuffocatingFlagComponent > const &modifier, ::IConstBlockSource const ®ion)
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorInWallDetectionComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition EntityFactoryT.h:6
Definition GetAttachPositionViews.h:34
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MobFlagComponent.h:5
Definition MobIsSuffocatingFlagComponent.h:5
Definition MobSuffocationSystemImpl.h:66
Definition OffsetsComponent.h:8
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8
Definition SynchedActorDataComponent.h:8
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10