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EyeOfEnder.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/Actor.h"
8#include "mc/world/actor/ActorInitializationMethod.h"
9#include "mc/world/level/BlockPos.h"
10
11// auto generated forward declare list
12// clang-format off
14class EntityContext;
15class Player;
18// clang-format on
19
20class EyeOfEnder : public ::Actor {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<4, 12, ::BlockPos> mTarget;
25 ::ll::TypedStorage<1, 1, bool> mSurviveAfterDeath;
26 ::ll::TypedStorage<4, 4, int> mLife;
27 ::ll::TypedStorage<4, 12, ::Vec3> mTargetPos;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 EyeOfEnder();
33
34public:
35 // virtual functions
36 // NOLINTBEGIN
37 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
38
39 virtual void lerpMotion(::Vec3 const& delta) /*override*/;
40
41 virtual void normalTick() /*override*/;
42
43 virtual float getShadowRadius() const /*override*/;
44 // NOLINTEND
45
46public:
47 // member functions
48 // NOLINTBEGIN
49 MCNAPI EyeOfEnder(
50 ::ActorDefinitionGroup* definitions,
51 ::ActorDefinitionIdentifier const& definitionName,
52 ::EntityContext& entityContext
53 );
54
55 MCNAPI void preNormalTick();
56
57 MCNAPI void signalTo(::Player const& player, ::BlockPos& target);
58 // NOLINTEND
59
60public:
61 // constructor thunks
62 // NOLINTBEGIN
63 MCNAPI void* $ctor(
64 ::ActorDefinitionGroup* definitions,
65 ::ActorDefinitionIdentifier const& definitionName,
66 ::EntityContext& entityContext
67 );
68 // NOLINTEND
69
70public:
71 // virtual function thunks
72 // NOLINTBEGIN
73 MCNAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
74
75 MCNAPI void $lerpMotion(::Vec3 const& delta);
76
77 MCNAPI void $normalTick();
78
79 MCNAPI float $getShadowRadius() const;
80
81
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCNAPI static void** $vftable();
88 // NOLINTEND
89};
Definition ActorDefinitionGroup.h:26
Definition BlockPos.h:14
Definition EntityContext.h:15
MCAPI void signalTo(::Player const &player, ::BlockPos &target)
static MCAPI void ** $vftable()
MCAPI EyeOfEnder(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI float $getShadowRadius() const
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI void preNormalTick()
MCAPI void $lerpMotion(::Vec3 const &delta)
MCAPI void $normalTick()
MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params)
Definition Player.h:131
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:17