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ItemDefinedInput.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/item/HandSlot.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemStack;
12// clang-format on
13
14namespace EntityAttack {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::gsl::not_null<::ItemStack const*>> mItem;
21 ::ll::TypedStorage<4, 12, ::Vec3> mAimDirection;
22 ::ll::TypedStorage<1, 1, ::HandSlot> mHand;
23 // NOLINTEND
24};
25
26} // namespace EntityAttack
Definition ItemStack.h:26
Definition ItemDefinedInput.h:16