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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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AgentDetectCommandSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
EntityContext
;
11
class
EntityRegistry
;
12
namespace
AgentComponents {
class
DetectObstacle
; }
13
namespace
AgentComponents {
class
DetectRedstone
; }
14
// clang-format on
15
16
class
AgentDetectCommandSystem
:
public
::ITickingSystem
{
17
public
:
18
// virtual functions
19
// NOLINTBEGIN
20
virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
21
// NOLINTEND
22
23
public
:
24
// static functions
25
// NOLINTBEGIN
26
MCNAPI
static
void
initializeObstacle
(
::EntityContext
& entity,
::AgentComponents::DetectObstacle
& detectComponent);
27
28
MCNAPI
static
void
initializeRedstone
(
::EntityContext
& entity,
::AgentComponents::DetectRedstone
& detectComponent);
29
// NOLINTEND
30
31
public
:
32
// virtual function thunks
33
// NOLINTBEGIN
34
MCNAPI
void
$tick
(
::EntityRegistry
& registry);
35
36
37
// NOLINTEND
38
};
AgentComponents::DetectObstacle
Definition
DetectObstacle.h:7
AgentComponents::DetectRedstone
Definition
DetectRedstone.h:7
AgentDetectCommandSystem
Definition
AgentDetectCommandSystem.h:16
AgentDetectCommandSystem::$tick
MCAPI void $tick(::EntityRegistry ®istry)
AgentDetectCommandSystem::initializeRedstone
static MCAPI void initializeRedstone(::EntityContext &entity, ::AgentComponents::DetectRedstone &detectComponent)
AgentDetectCommandSystem::initializeObstacle
static MCAPI void initializeObstacle(::EntityContext &entity, ::AgentComponents::DetectObstacle &detectComponent)
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
ITickingSystem
Definition
ITickingSystem.h:15
src
mc
entity
systems
AgentDetectCommandSystem.h
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for LeviLamina by
1.16.1