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ClientPlayerRewindSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
10// clang-format on
11
13public:
14 // static functions
15 // NOLINTBEGIN
17 ::ReplayStateTrackerComponent const& postSimulationState,
18 ::EntityContext& liveData
19 );
20
21#ifdef LL_PLAT_C
22 MCNAPI static ::TickingSystemWithInfo createCorrectionInterpolationSystem();
23#endif
24 // NOLINTEND
25};
Definition ClientPlayerRewindSystem.h:12
static MCAPI void applyHistoryChangesToLiveEntity(::ReplayStateTrackerComponent const &postSimulationState, ::EntityContext &liveData)
Definition EntityContext.h:15
Definition ReplayStateTrackerComponent.h:8
Definition TickingSystemWithInfo.h:13