3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
32 virtual ::AABB getCollisionShape(
Definition BlockPlaceEvent.h:16
Definition BlockSource.h:72
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition LiquidBlockBase.h:26
static MCAPI ::Vec3 _getFlow(::IConstBlockSource const ®ion, ::BlockPos const &pos, ::Material const &material)
MCAPI void _solidify(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &changedNeighbor) const
static MCAPI void ** $vftable()
static MCAPI void trySpreadFire(::BlockSource ®ion, ::BlockPos const &pos, ::Random &random)
MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI void solidify(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &changedNeighbor) const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
static MCAPI void emitFizzParticle(::BlockSource ®ion, ::BlockPos const &p)
MCAPI bool $mayPick(::BlockSource const ®ion, ::Block const &block, bool liquid) const
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void $onGraphicsModeChanged(::BlockGraphicsModeChangeContext const &context)
static MCAPI int getDepth(::IConstBlockSource const ®ion, ::BlockPos const &pos, ::Material const &material)
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14
Definition BlockGraphicsModeChangeContext.h:5