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LeviLamina
Mod loader for Minecraft Bedrock Edition
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Scripted client input for mod tests
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Bedrock bots with a mineflayer-compatible API
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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BiomeComponentStorage.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/core/utility/typeid_t.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
struct
BiomeComponentBase
;
11
// clang-format on
12
13
class
BiomeComponentStorage
{
14
public
:
15
// member variables
16
// NOLINTBEGIN
17
::ll::TypedStorage<
18
8,
19
24,
20
::std::vector<::std::pair<::Bedrock::typeid_t<void>, ::std::unique_ptr<::BiomeComponentBase>>>>
21
mComponentList;
22
::ll::TypedStorage<1, 1, bool> mAllowAddingComponents;
23
// NOLINTEND
24
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public
:
26
// member functions
27
// NOLINTBEGIN
28
#ifdef LL_PLAT_S
29
MCNAPI
~BiomeComponentStorage
();
30
#endif
31
// NOLINTEND
32
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public
:
34
// destructor thunk
35
// NOLINTBEGIN
36
#ifdef LL_PLAT_S
37
MCNAPI
void
$dtor();
38
#endif
39
// NOLINTEND
40
};
BiomeComponentStorage
Definition
BiomeComponentStorage.h:13
BiomeComponentBase
Definition
BiomeComponentBase.h:5
src
mc
world
level
biome
components
BiomeComponentStorage.h
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