3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/item/HandSlot.h"
23 ::ll::TypedStorage<8, 8, ::BribeableDefinition const*> mStaticData;
24 ::ll::TypedStorage<4, 4, int> mBribeTimer;
25 ::ll::TypedStorage<4, 4, int> mBribeCooldown;
26 ::ll::TypedStorage<4, 4, int> mBribeCooldownTime;
Definition BribeableComponent.h:19
MCAPI::Interaction getInteraction(::Actor &owner, ::Player &player, ::HandSlot handSlot)
MCAPI bool clientBribeCheck(::Actor &owner)
MCAPI void readAdditionalSaveData(::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI bool _canBribe(::ItemStack const &item)
Definition BribeableDefinition.h:14
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition Interaction.h:9
Definition ItemStack.h:26