3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
26 enum class SkullType :
int {
41 virtual ::std::string buildDescriptionId(
::Block const& block)
const ;
43 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
47 virtual ::Block
const&
48 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
51 virtual bool canProvideSupport(
::Block const& block, uchar face, ::BlockSupportType type)
const ;
Definition BlockActor.h:30
Definition BlockPlaceEvent.h:16
Definition BlockSource.h:72
Definition SkullBlock.h:23
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI bool $mayPlace(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI::AABB const & $getVisualShape(::Block const &block, ::AABB &bufferAABB) const
MCAPI::std::string $buildDescriptionId(::Block const &block) const
static MCAPI void ** $vftable()
MCAPI bool $canProvideSupport(::Block const &block, uchar face, ::BlockSupportType type) const
static MCAPI ::Block const & getFlattenedBlock(::Block const &block, ::BlockActor const &actor)