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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
Projects
Docs
6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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TurnCommand.h
1
#pragma once
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3
#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
6
#include "mc/world/actor/agent/agent_commands/Command.h"
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#include "mc/world/actor/agent/agent_components/Direction.h"
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namespace
AgentCommands {
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class
TurnCommand
:
public
::AgentCommands::Command
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
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::ll::TypedStorage<4, 4, float> mTurnStep;
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::ll::TypedStorage<4, 4, float> mRotation;
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// NOLINTEND
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public
:
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// virtual functions
22
// NOLINTBEGIN
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virtual
void
execute()
/*override*/
;
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virtual
bool
isDone()
/*override*/
;
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virtual
void
tick()
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
void
$execute
();
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MCNAPI
bool
$isDone
();
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MCNAPI
void
$tick
();
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// NOLINTEND
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};
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}
// namespace AgentCommands
AgentCommands::Command
Definition
Command.h:16
AgentCommands::TurnCommand
Definition
TurnCommand.h:11
AgentCommands::TurnCommand::$isDone
MCAPI bool $isDone()
AgentCommands::TurnCommand::$execute
MCAPI void $execute()
AgentCommands::TurnCommand::$tick
MCAPI void $tick()
src
mc
world
actor
agent
agent_commands
TurnCommand.h
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