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LootItemActorFilterCondition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/predicates/LootItemCondition.h"
7
8// auto generated forward declare list
9// clang-format off
11class Random;
12// clang-format on
13
14class LootItemActorFilterCondition : public ::LootItemCondition {
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 LootItemActorFilterCondition& operator=(LootItemActorFilterCondition const&);
24 LootItemActorFilterCondition(LootItemActorFilterCondition const&);
25 LootItemActorFilterCondition();
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::LootItemCondition::ConditionType getConditionType() const /*override*/;
31
32 virtual bool _applies(::Random&, ::LootTableContext&) /*override*/;
33 // NOLINTEND
34};
Definition LootTableContext.h:20
Definition Random.h:10
Definition Alias.h:14