3#include "mc/_HeaderOutputPredefine.h"
9 ::ll::TypedStorage<4, 4, int> itemIdAux;
10 ::ll::TypedStorage<1, 1, bool> isEmptyStack;
11 ::ll::TypedStorage<4, 4, int> chargedItem;
12 ::ll::TypedStorage<4, 4, uint> itemCustomColor;
13 ::ll::TypedStorage<4, 4, int> itemPickupTime;
14 ::ll::TypedStorage<1, 1, bool> showItemPickup;
15 ::ll::TypedStorage<8, 32, ::std::string> armorTrimMaterial;
16 ::ll::TypedStorage<8, 32, ::std::string> bannerPatterns;
17 ::ll::TypedStorage<8, 32, ::std::string> bannerColors;
18 ::ll::TypedStorage<4, 4, int> bannerType;
19 ::ll::TypedStorage<8, 32, ::std::string> decoratedPotSherds;
20 ::ll::TypedStorage<4, 4, int> serializedActorPose;
21 ::ll::TypedStorage<1, 1, bool> shieldIsActive;
22 ::ll::TypedStorage<4, 4, int> shieldBaseColor;
23 ::ll::TypedStorage<4, 4, int> shieldBaseColorHovered;
24 ::ll::TypedStorage<4, 4, int> itemLoadstoneTrackingHandle;
25 ::ll::TypedStorage<1, 1, bool> showBundleOpenFront;
26 ::ll::TypedStorage<1, 1, bool> showBundleOpenBack;
31 ItemRendererData& operator=(ItemRendererData
const&);
39 MCNAPI
bool operator==(::ItemRendererData
const& rhs)
const;
41 MCAPI ~ItemRendererData();
47 MCNAPI
void*
$ctor(::ItemRendererData
const&);
Definition ItemRendererData.h:5
MCAPI void * $ctor(::ItemRendererData const &)
MCAPI ItemRendererData(::ItemRendererData const &)
MCAPI bool operator==(::ItemRendererData const &rhs) const