3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/animation/BoneTransformType.h"
20 ::ll::TypedStorage<4, 4, ::BoneTransformType> mBoneTransformType;
21 ::ll::TypedStorage<8, 24, ::std::vector<::KeyFrameTransform>> mKeyFrames;
Definition BoneAnimationChannel.h:16
MCAPI void animate(::RenderParams &renderParams, ::BoneOrientation &destBoneOrientation, float scale, ::BoneAnimationChannelPlayer *boneAnimationChannelPlayer) const
Definition BoneOrientation.h:16
Definition RenderParams.h:29
Definition BoneAnimationChannelPlayer.h:5