3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockRenderLayer.h"
9#include "mc/world/level/block/BlockType.h"
30 virtual bool addCollisionShapes(
34 ::AABB const* intersectTestBox,
35 ::std::vector<::AABB>& inoutBoxes,
45 virtual bool canRenderSelectionOverlay(::BlockRenderLayer)
const ;
47 virtual bool isLavaBlocking()
const ;
63 ::AABB const* intersectTestBox,
64 ::std::vector<::AABB>& inoutBoxes,
Definition BlockActor.h:30
Definition BlockEntityFallOnEvent.h:17
Definition BlockSource.h:72
Definition EndPortalBlock.h:26
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const
MCAPI bool $addCollisionShapes(::Block const &block, ::IConstBlockSource const ®ion, ::BlockPos const &pos, ::AABB const *intersectTestBox, ::std::vector<::AABB > &inoutBoxes, ::optional_ref<::GetCollisionShapeInterface const > entity) const
MCAPI bool $canRenderSelectionOverlay(::BlockRenderLayer) const
MCAPI bool $isLavaBlocking() const
MCAPI void onFallOn(::BlockEvents::BlockEntityFallOnEvent &eventData) const
static MCAPI void ** $vftable()
MCAPI::ItemInstance $asItemInstance(::Block const &, ::BlockActor const *) const
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14