3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/screens/UIScreenContext.h"
7#include "mc/deps/core/memory/LinearAllocator.h"
8#include "mc/deps/core/utility/NonOwnerPointer.h"
9#include "mc/deps/minecraft_renderer/renderer/MeshContext.h"
19namespace mce {
class Clock; }
30 ::ll::TypedStorage<8, 8, ::mce::FrameBufferObject*> frameBufferObject;
31 ::ll::TypedStorage<8, 8, ::mce::ViewportInfo const&> viewport;
32 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::GuiData>> guiData;
33 ::ll::TypedStorage<8, 8, ::mce::Clock const&> clock;
34 ::ll::TypedStorage<8, 8, ::Tessellator&> tessellator;
35 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::MinecraftGraphics>> minecraftGraphics;
36 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ProfanityContext>> profanityContext;
37 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::mce::FrameDiscardContext>> frameDiscardContext;
38 ::ll::TypedStorage<1, 1, bool> isCapturingPanorama;
39 ::ll::TypedStorage<8, 8, ::CommandListQueue&> commandListQueue;
40 ::ll::TypedStorage<8, 8, ::LinearAllocator<::FrameRenderObject>&> frameAllocator;
41 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::mce::framebuilder::FrameBuilder>
const> frameBuilder;
42 ::ll::TypedStorage<4, 16, ::std::array<float, 4>> mFrameAlphas;
47 ScreenContext& operator=(ScreenContext
const&);
48 ScreenContext(ScreenContext
const&);
58 ::Bedrock::NotNullNonOwnerPtr<::GuiData> _guiData,
61 ::Bedrock::NotNullNonOwnerPtr<::MinecraftGraphics>
const& _minecraftGraphics,
62 ::Bedrock::NotNullNonOwnerPtr<::ProfanityContext>
const& _profanityContext,
71 MCAPI ~ScreenContext();
77 MCNAPI
void*
$ctor(::ScreenContext&&);
81 ::Bedrock::NotNullNonOwnerPtr<::GuiData> _guiData,
84 ::Bedrock::NotNullNonOwnerPtr<::MinecraftGraphics>
const& _minecraftGraphics,
85 ::Bedrock::NotNullNonOwnerPtr<::ProfanityContext>
const& _profanityContext,
Definition CommandListQueue.h:5
Definition LinearAllocator.h:7
Definition MinecraftGraphics.h:5
Definition ProfanityContext.h:5
Definition ScreenContext.h:5
MCAPI ScreenContext(::ScreenContext &&)
MCAPI void * $ctor(::ScreenContext &&)
Definition Tessellator.h:5
Definition UIScreenContext.h:5
Definition FrameBufferObject.h:7
Definition MeshContext.h:7
Definition FrameBuilder.h:7
Definition FrameRenderObject.h:5
Definition FrameDiscardContext.h:7
Definition ViewportInfo.h:7