45 ::std::optional<::RotationCommandUtils::RotationData>
const&,
49 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mTargets;
50 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mDestinationEntity;
51 ::ll::TypedStorage<4, 16, ::CommandPositionFloat> mDestinationPos;
52 ::ll::TypedStorage<8, 200, ::CommandSelector<::Actor>> mFacingEntity;
53 ::ll::TypedStorage<4, 16, ::CommandPositionFloat> mFacingPos;
54 ::ll::TypedStorage<4, 8, ::RelativeFloat> mYRot;
55 ::ll::TypedStorage<4, 8, ::RelativeFloat> mXRot;
56 ::ll::TypedStorage<4, 4, ::RotationCommandUtils::FacingResult> mHaveFacing;
57 ::ll::TypedStorage<1, 1, bool> mDestinationIsPosition;
58 ::ll::TypedStorage<1, 1, bool> mIsUsingRotation;
59 ::ll::TypedStorage<1, 1, bool> mFacingIsPosition;
60 ::ll::TypedStorage<1, 1, bool> mCheckForBlocks;
61 ::ll::TypedStorage<1, 1, bool> mForceProvidedPositionOnDimensionChange;
75 MCAPI static ::TeleportTarget computeTarget(
80 ::std::optional<::RotationCommandUtils::RotationData>
const& rotationData,