3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
28 virtual ::AABB getCollisionShape(
48 virtual ::std::string buildDescriptionId(
::Block const&)
const ;
50 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:72
Definition FrogSpawnBlock.h:24
MCAPI bool $checkIsPathable(::Actor &entity, ::BlockPos const &lastPathPos, ::BlockPos const &pathPos) const
MCAPI bool $canSurvive(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $canProvideSupport(::Block const &, uchar, ::BlockSupportType) const
MCAPI::Block const * $playerWillDestroy(::Player &player, ::BlockPos const &pos, ::Block const &block) const
static MCAPI void ** $vftable()
MCAPI void $neighborChanged(::BlockSource ®ion, ::BlockPos const &pos, ::BlockPos const &neighborPos) const
MCAPI::AABB $getCollisionShape(::Block const &, ::IConstBlockSource const &, ::BlockPos const &, ::optional_ref<::GetCollisionShapeInterface const >) const
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI bool $mayPlaceOn(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $entityInside(::BlockSource ®ion, ::BlockPos const &pos, ::Actor &entity) const
MCAPI::std::string $buildDescriptionId(::Block const &) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition optional_ref.h:10